Всего публикаций в данном разделе: 3
Книги
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Game Theory [книги]
Опубликовано на портале: 13-02-2007
Drew Fudenberg, Jean Tirole
Изд-во: MIT Press, 1991, 603 с.
This advanced text introduces the principles of noncooperative game theory - including
strategic form games, Nash equilibria, subgame perfection, repeated games, and games
of incomplete information - in a direct and uncomplicated style that will acquaint
students with the broad spectrum of the field while highlighting and explaining what
they need to know at any given point. The analytic material is accompanied by many
applications, examples, and exercises.
The theory of noncooperative games studies the behavior of agents in any situation
where each agent's optimal choice may depend on a forecast of the opponents' choices.
"Noncooperative" refers to choices that are based on the participant's perceived
selfinterest. Although game theory has been applied to many fields, Fudenberg and
Tirole focus on the kinds of game theory that have been most useful in the study
of economic problems. They also include some applications to political science. The
fourteen chapters are grouped in parts that cover static games of complete information,
dynamic games of complete information, static games of incomplete information, dynamic
games of incomplete information, and advanced topics.



Опубликовано на портале: 13-02-2007
Roger B. Myerson
Harvard: Harvard University Press, 1997, 584 с.
Eminently suited to classroom use as well as individual study, Roger Myerson's introductory
text provides a clear and thorough examination of the models, solution concepts,
results, and methodological principles of noncooperative and cooperative game theory.
Myerson introduces, clarifies, and synthesizes the extraordinary advances made in
the subject over the past fifteen years, presents an overview of decision theory,
and comprehensively reviews the development of the fundamental models: games in extensive
form and strategic form, and Bayesian games with incomplete information.
Game Theory will be useful for students at the graduate level in economics, political science, operations research, and applied mathematics. Everyone who uses game theory in research will find this book essential.
Game Theory will be useful for students at the graduate level in economics, political science, operations research, and applied mathematics. Everyone who uses game theory in research will find this book essential.


Опубликовано на портале: 27-12-2006
Robert Gibbons
Princeton: Princeton University Press, 1992, 288 с.
This book introduces one of the most powerful tools of modern economics to a wide
audience: those who will later construct or consume game-theoretic models. Robert
Gibbons addresses scholars in applied fields within economics who want a serious
and thorough discussion of game theory but who may have found other works overly
abstract. Gibbons emphasizes the economic applications of the theory at least as
much as the pure theory itself; formal arguments about abstract games play a minor
role. The applications illustrate the process of model building--of translating an
informal description of a multi-person decision situation into a formal game-theoretic
problem to be analyzed. Also, the variety of applications shows that similar issues
arise in different areas of economics, and that the same game-theoretic tools can
be applied in each setting. In order to emphasize the broad potential scope of the
theory, conventional applications from industrial organization have been largely
replaced by applications from labor, macro, and other applied fields in economics.
The book covers four classes of games, and four corresponding notions of equilibrium:
static games of complete information and Nash equilibrium, dynamic games of complete
information and subgame-perfect Nash equilibrium, static games of incomplete information
and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect
Bayesian equilibrium.


